July Winnings chart

Note: to fully view this image, right click on it and choose "View Image".  It should then be full-sized, but it will open in place of this blog post.  So open a second window with this post in it to read them side-by-side.

Now that all the July rounds have been finalized, here's my winnings data for all Transformers.


The top section is the $$ won in each round. The columns are each game with the date that they start each round (Jan 7 - started Jan 7, each round starts on the 7th). The stake that players put per round is at the left, so you can compare to see how big prizes actually are. The Round 6 stake is a little less for pre-pays so that's why there are two amounts there. If you only win the final round, then you'd really want to compare the total stake to the Round 6 pot to see if you'd win more than the stake at the end.  The average winnings per round is at the right.  We had two Transformers end in July and when you compare them to the other games, you can see they had some really strong competitors.  The early Jan game had the highest percentage of winners of any game and thus the lowest prizes as a result.  But that means they had the most people successfully losing weight!  The other useful thing to note is that so far, DietBet has not had to use the "No Lose Guarantee" for Transformers.  In every game, the 6th Round prize has been more than $150, so that means that even if someone only managed to make the 10% by the very end, they still got all their money back and then some. 


The 2nd section shows the percentage of players that won each round. Prize amounts per player are actually based on this, rather than how big any specific pot is, so you'll see that amounts are about the same in any game when the % of winners is about the same. Above the column, I showed the number of players that started the game, but use this as a guide only - the % numbers are based on the number of players that contributed to a specific pot, which goes down each round (see next section). For the Beta and November games, note Round 6: There's a super high %age of winners of this round because they eliminate anyone who didn't make the 6% goal by that round, so there were only 64 players in the Beta and 687 players in the November game (see discussion at bottom). However, I added the "Overall" row that shows the percentage of winners based on the starting number.  Also note, the average winning %age per round is at the right of this column.  It seems like the games are starting to reach a steady state now, after the early Jan game, with about 56% of the players winning the first round for a prize share of about $16.50.


The third section is the number of players per round who contributed to the pot.  Here you can start to see the attrition per round, but I'll talk more about that in another post.  The bottom section is the number of winners per round.  Here's where you can really see what I've been saying that prize amounts don't much depend on how many players are in a game (and thus how big the pot is).  There were 2x as many players in the early April game as in the late March game and thus the total round pot was 2x as big.  But they had nearly the same %age of winners and thus, nearly identical prize amounts.  In fact, the smaller late March game had a slightly lower percentage of winners so they had a slightly larger prize than the early April game despite the smaller pot.  


Finally, at the very bottom is a focus on Round 6 qualification.  The first row shows the number of Round 1 pot contributors, the 2nd row shows Round 5 pot contributors, and the 3rd row shows the number of players that qualified for Round 6 by meeting the 6% loss metric.  This is a higher number than won Round 5 in the respective games.  The "Overall R6 Qual %" is the percentage of Round 1 players who qualified for the final round.  The "R5-R6 Qual %" is the percentage of Round 5 players that qualified for Round 6.  We haven't had enough games make it to Round 6 yet to really comment on these numbers yet.